Information Technologies for Performing Arts, Media Access & Entertainment

Date: 
7 May 2012 to 9 May 2012
Location: 
Florence, Italy

The ECLAP 2012 conference is open to researchers, professionals, industries, institutions, technicians and practitioners in the area of performing arts and information technologies, media entertainment, technology enhanced learning, intelligent media systems, acoustic systems, cultural heritage, and many others.

The ECLAP conference should become a place where institutions, industries and European Commission and Europeana projects in the areas of cultural heritage can find a place to collaborate and present results. Thus, we invite all the interested groups to organize a workshop/section into ECLAP conference providing their proposal (see Call for Workshop). Exhibition section offers settings (booth and tables) to host demonstrators. Demo and poster sections will be also organized.

Topics of the General track on Performing Arts, Media Access and Entertainment, but not limited to, are reported in the following (while other topics can be proposed as well):

Topics of the General track on Performing Arts, Media Access and Entertainment, but not limited to, are reported in the following (while other topics can be proposed as well):

  • Indexing and search, filtering, information retrieval
  • Cross media and multimedia mining
  • Media Annotations and tagging, solutions and interfaces
  • Mobile solutions and tools
  • Cloud based mobile solutions
  • Creative technologies
  • Sentiment analysis
  • Multimodal interactive systems
  • Recommendations and suggestions
  • Media grid processing and semantic computing
  • IPR management and business models
  • Data and media protection
  • Linked Open Data and Media, aggregated media
  • Intelligent information management
  • Personalization and profiling, user behavior analysis
  • Live Performance technologies and solutions
  • Emotion recognition and exploitation
  • Audio processing and tools for large events and installations
  • Video analysis, indexing and summarization
  • Social media technologies and solutions
  • Story telling models and tools
  • 3D and 4D technologies and tools
  • Brain interfaces and interactions
  • Collective intelligence analysis and exploitation
  • Augmented reality solutions
  • Multilingual and natural language processing
  • Collaborative and cooperative systems
  • Metadata quality, mapping and ingestion models and tools
  • Speech processing and understanding
  • Content production models and tools